Context manager for Framebuffer Object bindings. This function yields the framebuffer name as an integer.
:param fbo int
or Framebuffer
: OpenGL Framebuffer Object name/ID or descriptor.
int – OpenGL name of the framebuffer bound in the context.
Examples
Using a framebuffer context manager:
# FBO bound somewhere deep in our code
GL.glBindFramebuffer(GL.GL_FRAMEBUFFER, someOtherFBO)
...
# create a new FBO, but we have no idea what the currently bound FBO is
fbo = createFBO()
# use a context to bind attachments
with bindFBO(fbo):
attach(GL.GL_COLOR_ATTACHMENT0, colorTex)
attach(GL.GL_DEPTH_ATTACHMENT, depthRb)
attach(GL.GL_STENCIL_ATTACHMENT, depthRb)
isComplete = gltools.isComplete()
# someOtherFBO is still bound!