Set the global ambient lighting for the scene when lighting is enabled. This is equivalent to GL.glLightModelfv(GL.GL_LIGHT_MODEL_AMBIENT, color) and does not contribute to the GL_MAX_LIGHTS limit.
color (tuple
) – Ambient lighting RGBA intensity for the whole scene.
Notes
If unset, the default value is (0.2, 0.2, 0.2, 1.0) when GL_LIGHTING is enabled.