Get attribute names and locations from the specified program object.
This function works with both standard and ARB program object variants.
program (int) – Handle of program to retrieve attributes. Must have originated from a
createProgram()
, createProgramObjectARB()
, glCreateProgram
or glCreateProgramObjectARB call.
builtins (bool, optional) – Include built-in GLSL attributes (eg. gl_Vertex). Default is False.
Attribute names and locations.