Create a 2D multisampled texture.
width (int
) – Texture width in pixels.
height (int
) – Texture height in pixels.
target (int
) – The target texture (e.g. GL_TEXTURE_2D_MULTISAMPLE).
samples (int
) – Number of samples for multi-sampling, should be >1 and power-of-two.
Work with one sample, but will raise a warning.
internalFormat (int
) – Internal format for texture data (e.g. GL_RGBA8, GL_R11F_G11F_B10F).
texParameters (list
of tuple
of int
) – Optional texture parameters specified as a list of tuples. These values
are passed to ‘glTexParameteri’. Each tuple must contain a parameter
name and value. For example, texParameters=[(GL.GL_TEXTURE_MIN_FILTER,
GL.GL_LINEAR), (GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR)]
A TexImage2DMultisample descriptor.
TexImage2DMultisample