Compile shader GLSL code and return a shader object. Shader objects can
then be attached to programs an made executable on their respective
processors.
Parameters:
shaderSrc (str, list of str) – GLSL shader source code text.
shaderType (GLenum) – Shader program type. Must be *_ARB enums such as GL_VERTEX_SHADER_ARB,
GL_FRAGMENT_SHADER_ARB, GL_GEOMETRY_SHADER_ARB, etc.
Returns:
OpenGL shader object handle retrieved from a glCreateShaderObjectARB
call.