Copy a block of pixels between framebuffers via blitting. Read and draw framebuffers must be bound prior to calling this function. Beware, the scissor box and viewport are changed when this is called to dstRect.
srcRect (list
of int
) – List specifying the top-left and bottom-right coordinates of the region
to copy from (<X0>, <Y0>, <X1>, <Y1>).
dstRect (list
of int
or None
) – List specifying the top-left and bottom-right coordinates of the region
to copy to (<X0>, <Y0>, <X1>, <Y1>). If None, srcRect is used for
dstRect.
filter (int
) – Interpolation method to use if the image is stretched, default is
GL_LINEAR, but can also be GL_NEAREST.
None
Examples
Blitting pixels from on FBO to another:
# bind framebuffer to read pixels from
GL.glBindFramebuffer(GL.GL_READ_FRAMEBUFFER, srcFbo)
# bind framebuffer to draw pixels to
GL.glBindFramebuffer(GL.GL_DRAW_FRAMEBUFFER, dstFbo)
gltools.blitFBO((0,0,800,600), (0,0,800,600))
# unbind both read and draw buffers
GL.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0)