psychopy.visual.Polygon
¶
Stimulus class for drawing regular polygons.
Overview¶
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Creates a regular polygon (triangles, pentagons, ...). |
float, int, tuple, list or 2x1 array Radius of the Polygon (distance from the center to the corners). |
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Number of edges of the polygon. |
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Width of the line in pixels. |
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Alternative way of setting borderColor. |
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Deprecated, please use colorSpace to set color space for the entire object |
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Set the fill color for the shape. |
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Deprecated, please use colorSpace to set color space for the entire object. |
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The position of the center of the stimulus in the stimulus units |
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The size (width, height) of the stimulus in the stimulus units |
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The orientation of the stimulus (in degrees). |
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Determines how visible the stimulus is relative to background. |
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A value that is simply multiplied by the color. |
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DEPRECATED, depth is now controlled simply by drawing order. |
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If True the edge of the line will be anti-aliased. |
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Legacy property for setting the border color of a stimulus in RGB, instead use obj._borderColor.rgb |
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Legacy property for setting the fill color of a stimulus in RGB, instead use obj._fillColor.rgb |
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The name (str) of the object to be using during logged messages about this stim. |
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Whether every change in this stimulus should be auto logged. |
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Determines whether the stimulus should be automatically drawn on every frame flip. |
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Set the color of the shape. |
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The name of the color space currently being used |
Details¶
- class psychopy.visual.polygon.Polygon(win, edges=3, radius=0.5, units='', lineWidth=1.5, lineColor='white', fillColor='white', pos=(0, 0), size=1.0, anchor=None, ori=0.0, opacity=None, contrast=1.0, depth=0, interpolate=True, draggable=False, name=None, autoLog=None, autoDraw=False, colorSpace='rgb', color=undefined, fillColorSpace=undefined, lineColorSpace=undefined, lineRGB=undefined, fillRGB=undefined)[source]¶
Creates a regular polygon (triangles, pentagons, …). This is a lazy-imported class, therefore import using full path from psychopy.visual.polygon import Polygon when inheriting from it.
This class is a special case of a
ShapeStim
that accepts the same parameters except closeShape and vertices.- Parameters:
win (
Window
) – Window this shape is being drawn to. The stimulus instance will allocate its required resources using that Windows context. In many cases, a stimulus instance cannot be drawn on different windows unless those windows share the same OpenGL context, which permits resources to be shared between them.edges (int) – Number of sides for the polygon (for instance, edges=3 will result in a triangle).
radius (float) – Initial radius of the polygon in units. This specifies how far out to place the corners (vertices) of the shape.
units (str) – Units to use when drawing. This will affect how parameters and attributes pos, size and radius are interpreted.
lineWidth (float) – Width of the polygon’s outline.
lineColor (array_like, str,
Color
or None) – Color of the shape’s outline and fill. If None, a fully transparent color is used which makes the fill or outline invisible.fillColor (array_like, str,
Color
or None) – Color of the shape’s outline and fill. If None, a fully transparent color is used which makes the fill or outline invisible.pos (array_like) – Initial position (x, y) of the shape on-screen relative to the origin located at the center of the window or buffer in units. This can be updated after initialization by setting the pos property. The default value is (0.0, 0.0) which results in no translation.
size (float or array_like) – Initial scale factor for adjusting the size of the shape. A single value (float) will apply uniform scaling, while an array (sx, sy) will result in anisotropic scaling in the horizontal (sx) and vertical (sy) direction. Providing negative values to size will cause the shape being mirrored. Scaling can be changed by setting the size property after initialization. The default value is 1.0 which results in no scaling.
ori (float) – Initial orientation of the shape in degrees about its origin. Positive values will rotate the shape clockwise, while negative values will rotate counterclockwise. The default value for ori is 0.0 degrees.
opacity (float) – Opacity of the shape. A value of 1.0 indicates fully opaque and 0.0 is fully transparent (therefore invisible). Values between 1.0 and 0.0 will result in colors being blended with objects in the background. This value affects the fill (fillColor) and outline (lineColor) colors of the shape.
contrast (float) – Contrast level of the shape (0.0 to 1.0). This value is used to modulate the contrast of colors passed to lineColor and fillColor.
depth (int) – Depth layer to draw the stimulus when autoDraw is enabled.
interpolate (bool) – Enable smoothing (anti-aliasing) when drawing shape outlines. This produces a smoother (less-pixelated) outline of the shape.
name (str) – Optional name of the stimuli for logging.
autoLog (bool) – Enable auto-logging of events associated with this stimuli. Useful for debugging and to track timing when used in conjunction with autoDraw.
autoDraw (bool) – Enable auto drawing. When True, the stimulus will be drawn every frame without the need to explicitly call the
draw()
method.color (array_like, str,
Color
or None) – Sets both the initial lineColor and fillColor of the shape.colorSpace (str) – Sets the colorspace, changing how values passed to lineColor and fillColor are interpreted.
draggable (bool) – Can this stimulus be dragged by a mouse click?
- property RGB¶
Legacy property for setting the foreground color of a stimulus in RGB, instead use obj._foreColor.rgb
- Type:
DEPRECATED
- static _calcEquilateralVertices(edges, radius=0.5)¶
Get vertices for an equilateral shape with a given number of sides, will assume radius is 0.5 (relative) but can be manually specified
- _calcPosRendered()¶
DEPRECATED in 1.80.00. This functionality is now handled by _updateVertices() and verticesPix.
- _calcSizeRendered()¶
DEPRECATED in 1.80.00. This functionality is now handled by _updateVertices() and verticesPix
- static _calculateMinEdges(lineWidth, threshold=180)¶
Calculate how many points are needed in an equilateral polygon for the gap between line rects to be < 1px and for corner angles to exceed a threshold.
In other words, how many edges does a polygon need to have to appear smooth?
- lineWidthint, float, np.ndarray
Width of the line in pixels
- thresholdint
Maximum angle (degrees) for corners of the polygon, useful for drawing a circle. Supply 180 for no maximum angle.
- _drawLegacyGL(win, keepMatrix)¶
Legacy draw the stimulus in the relevant window.
You must call this method after every win.flip() if you want the stimulus to appear on that frame and then update the screen again.
- _getDesiredRGB(rgb, colorSpace, contrast)¶
Convert color to RGB while adding contrast. Requires self.rgb, self.colorSpace and self.contrast
- _getPolyAsRendered()¶
DEPRECATED. Return a list of vertices as rendered.
- _legacyTesselate(newVertices)¶
Legacy tessellation method for ShapeStim.
- _selectWindow(win)¶
Switch drawing to the specified window. Calls the window’s _setCurrent() method which handles the switch.
- _set(attrib, val, op='', log=None)¶
DEPRECATED since 1.80.04 + 1. Use setAttribute() and val2array() instead.
- _tesselate(newVertices)¶
Set the .vertices and .border to new values, invoking tessellation.
- Parameters:
newVertices (array_like) – Nx2 array of points (eg., [[-0.5, 0], [0, 0.5], [0.5, 0]).
- _updateList()¶
The user shouldn’t need this method since it gets called after every call to .set() Chooses between using and not using shaders each call.
- _updateVertices()¶
Sets Stim.verticesPix and ._borderPix from pos, size, ori, flipVert, flipHoriz
- alphaThreshold¶
Threshold for alpha values.
If the alpha value of a pixel is below this threshold, the pixel will be rejected (not drawn). This can be useful for creating a mask from an image with an alpha channel. The default value is 0.0, which means that no thresholding will be applied.
- autoDraw¶
Determines whether the stimulus should be automatically drawn on every frame flip.
Value should be: True or False. You do NOT need to set this on every frame flip!
- autoLog¶
Whether every change in this stimulus should be auto logged.
Value should be: True or False. Set to False if your stimulus is updating frequently (e.g. updating its position every frame) and you want to avoid swamping the log file with messages that aren’t likely to be useful.
- property backColor¶
Alternative way of setting fillColor
- property backColorSpace¶
Deprecated, please use colorSpace to set color space for the entire object.
- property backRGB¶
Legacy property for setting the fill color of a stimulus in RGB, instead use obj._fillColor.rgb
- Type:
DEPRECATED
- property backgroundColor¶
Alternative way of setting fillColor
- property borderColorSpace¶
Deprecated, please use colorSpace to set color space for the entire object
- property borderRGB¶
Legacy property for setting the border color of a stimulus in RGB, instead use obj._borderColor.rgb
- Type:
DEPRECATED
- closeShape¶
Should the last vertex be automatically connected to the first?
If you’re using Polygon, Circle or Rect, closeShape=True is assumed and shouldn’t be changed.
- color¶
Set the color of the shape. Sets both fillColor and lineColor simultaneously if applicable.
- property colorSpace¶
The name of the color space currently being used
Value should be: a string or None
For strings and hex values this is not needed. If None the default colorSpace for the stimulus is used (defined during initialisation).
Please note that changing colorSpace does not change stimulus parameters. Thus you usually want to specify colorSpace before setting the color. Example:
# A light green text stim = visual.TextStim(win, 'Color me!', color=(0, 1, 0), colorSpace='rgb') # An almost-black text stim.colorSpace = 'rgb255' # Make it light green again stim.color = (128, 255, 128)
- contains(x, y=None, units=None)¶
Returns True if a point x,y is inside the stimulus’ border.
- Can accept variety of input options:
two separate args, x and y
one arg (list, tuple or array) containing two vals (x,y)
- an object with a getPos() method that returns x,y, such
as a
Mouse
.
Returns True if the point is within the area defined either by its border attribute (if one defined), or its vertices attribute if there is no .border. This method handles complex shapes, including concavities and self-crossings.
Note that, if your stimulus uses a mask (such as a Gaussian) then this is not accounted for by the contains method; the extent of the stimulus is determined purely by the size, position (pos), and orientation (ori) settings (and by the vertices for shape stimuli).
See Coder demos: shapeContains.py See Coder demos: shapeContains.py
- property contrast¶
A value that is simply multiplied by the color.
- Value should be: a float between -1 (negative) and 1 (unchanged).
Operations supported.
Set the contrast of the stimulus, i.e. scales how far the stimulus deviates from the middle grey. You can also use the stimulus opacity to control contrast, but that cannot be negative.
Examples:
stim.contrast = 1.0 # unchanged contrast stim.contrast = 0.5 # decrease contrast stim.contrast = 0.0 # uniform, no contrast stim.contrast = -0.5 # slightly inverted stim.contrast = -1.0 # totally inverted
Setting contrast outside range -1 to 1 is permitted, but may produce strange results if color values exceeds the monitor limits.:
stim.contrast = 1.2 # increases contrast stim.contrast = -1.2 # inverts with increased contrast
- depth¶
DEPRECATED, depth is now controlled simply by drawing order.
- doDragging()¶
If this stimulus is draggable, do the necessary actions on a frame flip to drag it.
- draggable¶
Can this stimulus be dragged by a mouse click?
- draw(win=None, keepMatrix=False)¶
Draw the stimulus in the relevant window.
You must call this method after every win.flip() if you want the stimulus to appear on that frame and then update the screen again.
- Parameters:
win (
Window
, optional) – Window to draw the stimulus in. If not specified, the stimulus will be drawn in the window specified at initialization.keepMatrix (bool, optional) – DEPRECATED If True, the current transformation matrix will be preserved. This is useful when drawing multiple stimuli with the same transformation matrix. Default is False.
- edges¶
Number of edges of the polygon. Floats are rounded to int.
Operations supported.
- property fillColor¶
Set the fill color for the shape.
- property fillColorSpace¶
Deprecated, please use colorSpace to set color space for the entire object.
- property fillRGB¶
Legacy property for setting the fill color of a stimulus in RGB, instead use obj._fillColor.rgb
- Type:
DEPRECATED
- property flip¶
1x2 array for flipping vertices along each axis; set as True to flip or False to not flip. If set as a single value, will duplicate across both axes. Accessing the protected attribute (._flip) will give an array of 1s and -1s with which to multiply vertices.
- property fontColor¶
Alternative way of setting foreColor.
- property foreColor¶
Foreground color of the stimulus
- Value should be one of:
string: to specify a Colors by name. Any of the standard html/X11 color names <http://www.w3schools.com/html/html_colornames.asp> can be used.
- numerically: (scalar or triplet) for DKL, RGB or
other Color spaces. For these, operations are supported.
When color is specified using numbers, it is interpreted with respect to the stimulus’ current colorSpace. If color is given as a single value (scalar) then this will be applied to all 3 channels.
Examples
For whatever stim you have:
stim.color = 'white' stim.color = 'RoyalBlue' # (the case is actually ignored) stim.color = '#DDA0DD' # DDA0DD is hexadecimal for plum stim.color = [1.0, -1.0, -1.0] # if stim.colorSpace='rgb': # a red color in rgb space stim.color = [0.0, 45.0, 1.0] # if stim.colorSpace='dkl': # DKL space with elev=0, azimuth=45 stim.color = [0, 0, 255] # if stim.colorSpace='rgb255': # a blue stimulus using rgb255 space stim.color = 255 # interpreted as (255, 255, 255) # which is white in rgb255.
Operations work as normal for all numeric colorSpaces (e.g. ‘rgb’, ‘hsv’ and ‘rgb255’) but not for strings, like named and hex. For example, assuming that colorSpace=’rgb’:
stim.color += [1, 1, 1] # increment all guns by 1 value stim.color *= -1 # multiply the color by -1 (which in this # space inverts the contrast) stim.color *= [0.5, 0, 1] # decrease red, remove green, keep blue
You can use setColor if you want to set color and colorSpace in one line. These two are equivalent:
stim.setColor((0, 128, 255), 'rgb255') # ... is equivalent to stim.colorSpace = 'rgb255' stim.color = (0, 128, 255)
- property foreColorSpace¶
Deprecated, please use colorSpace to set color space for the entire object.
- property foreRGB¶
Legacy property for setting the foreground color of a stimulus in RGB, instead use obj._foreColor.rgb
- Type:
DEPRECATED
- interpolate¶
If True the edge of the line will be anti-aliased.
- property lineColor¶
Alternative way of setting borderColor.
- property lineColorSpace¶
Deprecated, please use colorSpace to set color space for the entire object
- property lineRGB¶
Legacy property for setting the border color of a stimulus in RGB, instead use obj._borderColor.rgb
- Type:
DEPRECATED
- lineWidth¶
Width of the line in pixels.
Operations supported.
- name¶
The name (str) of the object to be using during logged messages about this stim. If you have multiple stimuli in your experiment this really helps to make sense of log files!
If name = None your stimulus will be called “unnamed <type>”, e.g. visual.TextStim(win) will be called “unnamed TextStim” in the logs.
- property opacity¶
Determines how visible the stimulus is relative to background.
The value should be a single float ranging 1.0 (opaque) to 0.0 (transparent). Operations are supported. Precisely how this is used depends on the Blend Mode.
- ori¶
The orientation of the stimulus (in degrees).
Should be a single value (scalar). Operations are supported.
Orientation convention is like a clock: 0 is vertical, and positive values rotate clockwise. Beyond 360 and below zero values wrap appropriately.
- overlaps(polygon)¶
Returns True if this stimulus intersects another one.
If polygon is another stimulus instance, then the vertices and location of that stimulus will be used as the polygon. Overlap detection is typically very good, but it can fail with very pointy shapes in a crossed-swords configuration.
Note that, if your stimulus uses a mask (such as a Gaussian blob) then this is not accounted for by the overlaps method; the extent of the stimulus is determined purely by the size, pos, and orientation settings (and by the vertices for shape stimuli).
See coder demo, shapeContains.py
- property pos¶
The position of the center of the stimulus in the stimulus units
value should be an x,y-pair. Operations are also supported.
Example:
stim.pos = (0.5, 0) # Set slightly to the right of center stim.pos += (0.5, -1) # Increment pos rightwards and upwards. Is now (1.0, -1.0) stim.pos *= 0.2 # Move stim towards the center. Is now (0.2, -0.2)
Tip: If you need the position of stim in pixels, you can obtain it like this:
from psychopy.tools.monitorunittools import posToPix posPix = posToPix(stim)
- radius¶
float, int, tuple, list or 2x1 array Radius of the Polygon (distance from the center to the corners). May be a -2tuple or list to stretch the polygon asymmetrically.
Operations supported.
Usually there’s a setAttribute(value, log=False) method for each attribute. Use this if you want to disable logging.
- setAlphaThreshold(value, log=None)¶
Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message.
- setAutoDraw(value, log=None)¶
Sets autoDraw. Usually you can use ‘stim.attribute = value’ syntax instead, but use this method to suppress the log message.
- setAutoLog(value=True, log=None)¶
Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message.
- setBackRGB(color, operation='', log=None)¶
DEPRECATED: Legacy setter for fill RGB, instead set obj._fillColor.rgb
- setBorderColor(color, colorSpace=None, operation='', log=None)¶
Hard setter for fillColor, allows suppression of the log message, simultaneous colorSpace setting and calls update methods.
- setBorderRGB(color, operation='', log=None)¶
DEPRECATED: Legacy setter for border RGB, instead set obj._borderColor.rgb
- setColor(color, colorSpace=None, operation='', log=None)¶
Sets both the line and fill to be the same color.
- setContrast(newContrast, operation='', log=None)¶
Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
- setDKL(color, operation='')¶
DEPRECATED since v1.60.05: Please use the color attribute
- setDepth(newDepth, operation='', log=None)¶
Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
- setEdges(edges, operation='', log=None)[source]¶
Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
- setFillColor(color, colorSpace=None, operation='', log=None)¶
Hard setter for fillColor, allows suppression of the log message, simultaneous colorSpace setting and calls update methods.
- setFillRGB(color, operation='', log=None)¶
DEPRECATED: Legacy setter for fill RGB, instead set obj._fillColor.rgb
- setForeColor(color, colorSpace=None, operation='', log=None)¶
Hard setter for foreColor, allows suppression of the log message, simultaneous colorSpace setting and calls update methods.
- setForeRGB(color, operation='', log=None)¶
DEPRECATED: Legacy setter for foreground RGB, instead set obj._foreColor.rgb
- setLMS(color, operation='')¶
DEPRECATED since v1.60.05: Please use the color attribute
- setLineRGB(color, operation='', log=None)¶
DEPRECATED: Legacy setter for border RGB, instead set obj._borderColor.rgb
- setNVertices(nVerts, operation='', log=None)[source]¶
Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
- setOpacity(newOpacity, operation='', log=None)¶
Hard setter for opacity, allows the suppression of log messages and calls the update method
- setOri(newOri, operation='', log=None)¶
Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
- setPos(newPos, operation='', log=None)¶
Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message.
- setRGB(color, operation='', log=None)¶
DEPRECATED: Legacy setter for foreground RGB, instead set obj._foreColor.rgb
- setRadius(radius, operation='', log=None)[source]¶
Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
- setSize(newSize, operation='', units=None, log=None)¶
Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
- setVertices(value=None, operation='', log=None)¶
Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
- property size¶
The size (width, height) of the stimulus in the stimulus units
Value should be x,y-pair, scalar (applies to both dimensions) or None (resets to default). Operations are supported.
Sizes can be negative (causing a mirror-image reversal) and can extend beyond the window.
Example:
stim.size = 0.8 # Set size to (xsize, ysize) = (0.8, 0.8) print(stim.size) # Outputs array([0.8, 0.8]) stim.size += (0.5, -0.5) # make wider and flatter: (1.3, 0.3)
Tip: if you can see the actual pixel range this corresponds to by looking at stim._sizeRendered
- updateColors()¶
Placeholder method to update colours when set externally, for example updating the pallette attribute of a textbox
- updateOpacity()¶
Placeholder method to update colours when set externally, for example updating the pallette attribute of a textbox.
- property vertices¶
A list of lists or a numpy array (Nx2) specifying xy positions of each vertex, relative to the center of the field.
Assigning to vertices can be slow if there are many vertices.
Operations supported with .setVertices().
- property verticesPix¶
This determines the coordinates of the vertices for the current stimulus in pixels, accounting for size, ori, pos and units
- property win¶
The
Window
object in which the stimulus will be rendered by default. (required)Example, drawing same stimulus in two different windows and display simultaneously. Assuming that you have two windows and a stimulus (win1, win2 and stim):
stim.win = win1 # stimulus will be drawn in win1 stim.draw() # stimulus is now drawn to win1 stim.win = win2 # stimulus will be drawn in win2 stim.draw() # it is now drawn in win2 win1.flip(waitBlanking=False) # do not wait for next # monitor update win2.flip() # wait for vertical blanking.
Note that this just changes default window for stimulus.
You could also specify window-to-draw-to when drawing:
stim.draw(win1) stim.draw(win2)