psychopy.visual.ShapeStim
¶ShapeStim is the base class for drawing lines and polygons.
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A class for arbitrary shapes defined as lists of vertices (x,y). |
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Width of the line in pixels. |
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Alternative way of setting borderColor. |
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Set the fill color for the shape. |
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The name of the color space currently being used |
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A list of lists or a numpy array (Nx2) specifying xy positions of each vertex, relative to the center of the field. |
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Should the last vertex be automatically connected to the first? |
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The position of the center of the stimulus in the stimulus units |
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The size (width, height) of the stimulus in the stimulus units |
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The orientation of the stimulus (in degrees). |
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Determines how visible the stimulus is relative to background. |
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A value that is simply multiplied by the color. |
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DEPRECATED, depth is now controlled simply by drawing order. |
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If True the edge of the line will be anti-aliased. |
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Legacy property for setting the border color of a stimulus in RGB, instead use obj._borderColor.rgb |
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Legacy property for setting the fill color of a stimulus in RGB, instead use obj._fillColor.rgb |
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The name (str) of the object to be using during logged messages about this stim. |
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Whether every change in this stimulus should be auto logged. |
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Determines whether the stimulus should be automatically drawn on every frame flip. |
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Set the color of the shape. |
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Deprecated, please use colorSpace to set color space for the entire object |
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Deprecated, please use colorSpace to set color space for the entire object. |
A class for arbitrary shapes defined as lists of vertices (x,y). This is a lazy-imported class, therefore import using full path from psychopy.visual.shape import ShapeStim when inheriting from it.
Shapes can be lines, polygons (concave, convex, self-crossing), or have holes or multiple regions.
vertices is typically a list of points (x,y). By default, these are assumed to define a closed figure (polygon); set closeShape=False for a line. closeShape cannot be changed dynamically, but individual vertices can be changed on a frame-by-frame basis. The stimulus as a whole can be rotated, translated, or scaled dynamically (using .ori, .pos, .size).
Vertices can be a string, giving the name of a known set of vertices, although “cross” is the only named shape available at present.
Advanced shapes: vertices can also be a list of loops, where each loop is a list of points (x,y), e.g., to define a shape with a hole. Borders and contains() are not supported for multi-loop stimuli.
windingRule is an advanced feature to allow control over the GLU tessellator winding rule (default: GLU_TESS_WINDING_ODD). This is relevant only for self-crossing or multi-loop shapes. Cannot be set dynamically.
See Coder demo > stimuli > shapes.py
Changed Nov 2015: v1.84.00. Now allows filling of complex shapes. This is almost completely backwards compatible (see changelog). The old version is accessible as psychopy.visual.BaseShapeStim.
win (Window
) – Window this shape is being drawn to. The stimulus instance will
allocate its required resources using that Windows context. In many
cases, a stimulus instance cannot be drawn on different windows
unless those windows share the same OpenGL context, which permits
resources to be shared between them.
units (str) – Units to use when drawing. This will affect how parameters and attributes pos, size and radius are interpreted.
colorSpace (str) – Sets the colorspace, changing how values passed to lineColor and fillColor are interpreted.
lineWidth (float) – Width of the shape outline.
lineColor (array_like, str, Color
or None) – Color of the shape outline and fill. If None, a fully
transparent color is used which makes the fill or outline invisible.
fillColor (array_like, str, Color
or None) – Color of the shape outline and fill. If None, a fully
transparent color is used which makes the fill or outline invisible.
vertices (array_like) – Nx2 array of points (eg., [[-0.5, 0], [0, 0.5], [0.5, 0]).
windingRule (GLenum
or None) – Winding rule to use for tesselation, default is
GLU_TESS_WINDING_ODD if None is specified.
closeShape (bool) – Close the shape’s outline. If True the first and last vertex will be joined by an edge. Must be True to use tesselation. Default is True.
pos (array_like) – Initial position (x, y) of the shape on-screen relative to the origin located at the center of the window or buffer in units. This can be updated after initialization by setting the pos property. The default value is (0.0, 0.0) which results in no translation.
size (array_like, float, int or None) – Width and height of the shape as (w, h) or [w, h]. If a single value is provided, the width and height will be set to the same specified value. If None is specified, the size will be set with values passed to width and height.
ori (float) – Initial orientation of the shape in degrees about its origin. Positive values will rotate the shape clockwise, while negative values will rotate counterclockwise. The default value for ori is 0.0 degrees.
opacity (float) – Opacity of the shape. A value of 1.0 indicates fully opaque and 0.0 is fully transparent (therefore invisible). Values between 1.0 and 0.0 will result in colors being blended with objects in the background. This value affects the fill (fillColor) and outline (lineColor) colors of the shape.
contrast (float) – Contrast level of the shape (0.0 to 1.0). This value is used to modulate the contrast of colors passed to lineColor and fillColor.
depth (int) – Depth layer to draw the shape when autoDraw is enabled. DEPRECATED
interpolate (bool) – Enable smoothing (anti-aliasing) when drawing shape outlines. This produces a smoother (less-pixelated) outline of the shape.
draggable (bool) – Can this stimulus be dragged by a mouse click?
name (str) – Optional name of the stimuli for logging.
autoLog (bool) – Enable auto-logging of events associated with this stimuli. Useful for debugging and to track timing when used in conjunction with autoDraw.
autoDraw (bool) – Enable auto drawing. When True, the stimulus will be drawn every
frame without the need to explicitly call the
draw()
method.
color (array_like, str, Color
or None) – Sets both the initial lineColor and fillColor of the shape.
lineRGB (array_like, Color
or None) – Deprecated. Please use lineColor and fillColor. These
arguments may be removed in a future version.
fillRGB (array_like, Color
or None) – Deprecated. Please use lineColor and fillColor. These
arguments may be removed in a future version.
lineColorSpace (str) – Colorspace to use for the outline and fill. These change how the values passed to lineColor and fillColor are interpreted. Deprecated. Please use colorSpace to set both outline and fill colorspace. These arguments may be removed in a future version.
fillColorSpace (str) – Colorspace to use for the outline and fill. These change how the values passed to lineColor and fillColor are interpreted. Deprecated. Please use colorSpace to set both outline and fill colorspace. These arguments may be removed in a future version.
Legacy property for setting the foreground color of a stimulus in RGB, instead use obj._foreColor.rgb
DEPRECATED
Get vertices for an equilateral shape with a given number of sides, will assume radius is 0.5 (relative) but can be manually specified
DEPRECATED in 1.80.00. This functionality is now handled by _updateVertices() and verticesPix.
DEPRECATED in 1.80.00. This functionality is now handled by _updateVertices() and verticesPix
Calculate how many points are needed in an equilateral polygon for the gap between line rects to be < 1px and for corner angles to exceed a threshold.
In other words, how many edges does a polygon need to have to appear smooth?
Width of the line in pixels
Maximum angle (degrees) for corners of the polygon, useful for drawing a circle. Supply 180 for no maximum angle.
Convert color to RGB while adding contrast. Requires self.rgb, self.colorSpace and self.contrast
DEPRECATED. Return a list of vertices as rendered.
Switch drawing to the specified window. Calls the window’s _setCurrent() method which handles the switch.
DEPRECATED since 1.80.04 + 1. Use setAttribute() and val2array() instead.
Set the .vertices and .border to new values, invoking tessellation.
The user shouldn’t need this method since it gets called after every call to .set() Chooses between using and not using shaders each call.
Sets Stim.verticesPix and ._borderPix from pos, size, ori, flipVert, flipHoriz
Determines whether the stimulus should be automatically drawn on every frame flip.
Value should be: True or False. You do NOT need to set this on every frame flip!
Whether every change in this stimulus should be auto logged.
Value should be: True or False. Set to False if your stimulus is updating frequently (e.g. updating its position every frame) and you want to avoid swamping the log file with messages that aren’t likely to be useful.
Alternative way of setting fillColor
Deprecated, please use colorSpace to set color space for the entire object.
Legacy property for setting the fill color of a stimulus in RGB, instead use obj._fillColor.rgb
DEPRECATED
Alternative way of setting fillColor
Deprecated, please use colorSpace to set color space for the entire object
Legacy property for setting the border color of a stimulus in RGB, instead use obj._borderColor.rgb
DEPRECATED
Should the last vertex be automatically connected to the first?
If you’re using Polygon, Circle or Rect, closeShape=True is assumed and shouldn’t be changed.
Set the color of the shape. Sets both fillColor and lineColor simultaneously if applicable.
The name of the color space currently being used
Value should be: a string or None
For strings and hex values this is not needed. If None the default colorSpace for the stimulus is used (defined during initialisation).
Please note that changing colorSpace does not change stimulus parameters. Thus you usually want to specify colorSpace before setting the color. Example:
# A light green text
stim = visual.TextStim(win, 'Color me!',
color=(0, 1, 0), colorSpace='rgb')
# An almost-black text
stim.colorSpace = 'rgb255'
# Make it light green again
stim.color = (128, 255, 128)
Returns True if a point x,y is inside the stimulus’ border.
two separate args, x and y
one arg (list, tuple or array) containing two vals (x,y)
as a Mouse
.
Returns True if the point is within the area defined either by its border attribute (if one defined), or its vertices attribute if there is no .border. This method handles complex shapes, including concavities and self-crossings.
Note that, if your stimulus uses a mask (such as a Gaussian) then this is not accounted for by the contains method; the extent of the stimulus is determined purely by the size, position (pos), and orientation (ori) settings (and by the vertices for shape stimuli).
See Coder demos: shapeContains.py See Coder demos: shapeContains.py
A value that is simply multiplied by the color.
Operations supported.
Set the contrast of the stimulus, i.e. scales how far the stimulus deviates from the middle grey. You can also use the stimulus opacity to control contrast, but that cannot be negative.
Examples:
stim.contrast = 1.0 # unchanged contrast
stim.contrast = 0.5 # decrease contrast
stim.contrast = 0.0 # uniform, no contrast
stim.contrast = -0.5 # slightly inverted
stim.contrast = -1.0 # totally inverted
Setting contrast outside range -1 to 1 is permitted, but may produce strange results if color values exceeds the monitor limits.:
stim.contrast = 1.2 # increases contrast
stim.contrast = -1.2 # inverts with increased contrast
DEPRECATED, depth is now controlled simply by drawing order.
If this stimulus is draggable, do the necessary actions on a frame flip to drag it.
Can this stimulus be dragged by a mouse click?
Draw the stimulus in the relevant window.
You must call this method after every win.flip() if you want the stimulus to appear on that frame and then update the screen again.
Set the fill color for the shape.
Deprecated, please use colorSpace to set color space for the entire object.
Legacy property for setting the fill color of a stimulus in RGB, instead use obj._fillColor.rgb
DEPRECATED
1x2 array for flipping vertices along each axis; set as True to flip or False to not flip. If set as a single value, will duplicate across both axes. Accessing the protected attribute (._flip) will give an array of 1s and -1s with which to multiply vertices.
Alternative way of setting foreColor.
Foreground color of the stimulus
string: to specify a Colors by name. Any of the standard html/X11 color names <http://www.w3schools.com/html/html_colornames.asp> can be used.
other Color spaces. For these, operations are supported.
When color is specified using numbers, it is interpreted with respect to the stimulus’ current colorSpace. If color is given as a single value (scalar) then this will be applied to all 3 channels.
Examples
For whatever stim you have:
stim.color = 'white'
stim.color = 'RoyalBlue' # (the case is actually ignored)
stim.color = '#DDA0DD' # DDA0DD is hexadecimal for plum
stim.color = [1.0, -1.0, -1.0] # if stim.colorSpace='rgb':
# a red color in rgb space
stim.color = [0.0, 45.0, 1.0] # if stim.colorSpace='dkl':
# DKL space with elev=0, azimuth=45
stim.color = [0, 0, 255] # if stim.colorSpace='rgb255':
# a blue stimulus using rgb255 space
stim.color = 255 # interpreted as (255, 255, 255)
# which is white in rgb255.
Operations work as normal for all numeric colorSpaces (e.g. ‘rgb’, ‘hsv’ and ‘rgb255’) but not for strings, like named and hex. For example, assuming that colorSpace=’rgb’:
stim.color += [1, 1, 1] # increment all guns by 1 value
stim.color *= -1 # multiply the color by -1 (which in this
# space inverts the contrast)
stim.color *= [0.5, 0, 1] # decrease red, remove green, keep blue
You can use setColor if you want to set color and colorSpace in one line. These two are equivalent:
stim.setColor((0, 128, 255), 'rgb255')
# ... is equivalent to
stim.colorSpace = 'rgb255'
stim.color = (0, 128, 255)
Deprecated, please use colorSpace to set color space for the entire object.
Legacy property for setting the foreground color of a stimulus in RGB, instead use obj._foreColor.rgb
DEPRECATED
If True the edge of the line will be anti-aliased.
Alternative way of setting borderColor.
Deprecated, please use colorSpace to set color space for the entire object
Legacy property for setting the border color of a stimulus in RGB, instead use obj._borderColor.rgb
DEPRECATED
Width of the line in pixels.
Operations supported.
The name (str) of the object to be using during logged messages about this stim. If you have multiple stimuli in your experiment this really helps to make sense of log files!
If name = None your stimulus will be called “unnamed <type>”, e.g. visual.TextStim(win) will be called “unnamed TextStim” in the logs.
Determines how visible the stimulus is relative to background.
The value should be a single float ranging 1.0 (opaque) to 0.0 (transparent). Operations are supported. Precisely how this is used depends on the Blend Mode.
The orientation of the stimulus (in degrees).
Should be a single value (scalar). Operations are supported.
Orientation convention is like a clock: 0 is vertical, and positive values rotate clockwise. Beyond 360 and below zero values wrap appropriately.
Returns True if this stimulus intersects another one.
If polygon is another stimulus instance, then the vertices and location of that stimulus will be used as the polygon. Overlap detection is typically very good, but it can fail with very pointy shapes in a crossed-swords configuration.
Note that, if your stimulus uses a mask (such as a Gaussian blob) then this is not accounted for by the overlaps method; the extent of the stimulus is determined purely by the size, pos, and orientation settings (and by the vertices for shape stimuli).
See coder demo, shapeContains.py
The position of the center of the stimulus in the stimulus units
value should be an x,y-pair. Operations are also supported.
Example:
stim.pos = (0.5, 0) # Set slightly to the right of center
stim.pos += (0.5, -1) # Increment pos rightwards and upwards.
Is now (1.0, -1.0)
stim.pos *= 0.2 # Move stim towards the center.
Is now (0.2, -0.2)
Tip: If you need the position of stim in pixels, you can obtain it like this:
from psychopy.tools.monitorunittools import posToPix
posPix = posToPix(stim)
Sets autoDraw. Usually you can use ‘stim.attribute = value’ syntax instead, but use this method to suppress the log message.
Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message.
DEPRECATED: Legacy setter for fill RGB, instead set obj._fillColor.rgb
Hard setter for fillColor, allows suppression of the log message, simultaneous colorSpace setting and calls update methods.
DEPRECATED: Legacy setter for border RGB, instead set obj._borderColor.rgb
Sets both the line and fill to be the same color.
Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
DEPRECATED since v1.60.05: Please use the color attribute
Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
Hard setter for fillColor, allows suppression of the log message, simultaneous colorSpace setting and calls update methods.
DEPRECATED: Legacy setter for fill RGB, instead set obj._fillColor.rgb
Hard setter for foreColor, allows suppression of the log message, simultaneous colorSpace setting and calls update methods.
DEPRECATED: Legacy setter for foreground RGB, instead set obj._foreColor.rgb
DEPRECATED since v1.60.05: Please use the color attribute
DEPRECATED: Legacy setter for border RGB, instead set obj._borderColor.rgb
Hard setter for opacity, allows the suppression of log messages and calls the update method
Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message.
DEPRECATED: Legacy setter for foreground RGB, instead set obj._foreColor.rgb
Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
The size (width, height) of the stimulus in the stimulus units
Value should be x,y-pair, scalar (applies to both dimensions) or None (resets to default). Operations are supported.
Sizes can be negative (causing a mirror-image reversal) and can extend beyond the window.
Example:
stim.size = 0.8 # Set size to (xsize, ysize) = (0.8, 0.8)
print(stim.size) # Outputs array([0.8, 0.8])
stim.size += (0.5, -0.5) # make wider and flatter: (1.3, 0.3)
Tip: if you can see the actual pixel range this corresponds to by looking at stim._sizeRendered
Placeholder method to update colours when set externally, for example updating the pallette attribute of a textbox
Placeholder method to update colours when set externally, for example updating the pallette attribute of a textbox.
A list of lists or a numpy array (Nx2) specifying xy positions of each vertex, relative to the center of the field.
Assigning to vertices can be slow if there are many vertices.
Operations supported with .setVertices().
This determines the coordinates of the vertices for the current stimulus in pixels, accounting for size, ori, pos and units
The Window
object in which the
stimulus will be rendered by default. (required)
Example, drawing same stimulus in two different windows and display simultaneously. Assuming that you have two windows and a stimulus (win1, win2 and stim):
stim.win = win1 # stimulus will be drawn in win1
stim.draw() # stimulus is now drawn to win1
stim.win = win2 # stimulus will be drawn in win2
stim.draw() # it is now drawn in win2
win1.flip(waitBlanking=False) # do not wait for next
# monitor update
win2.flip() # wait for vertical blanking.
Note that this just changes default window for stimulus.
You could also specify window-to-draw-to when drawing:
stim.draw(win1)
stim.draw(win2)