Source code for psychopy.visual.noise

#!/usr/bin/env python
# -*- coding: utf-8 -*-

# Part of the PsychoPy library
# Copyright (C) 2002-2018 Jonathan Peirce (C) 2019-2024 Open Science Tools Ltd.
# some code provided by Andrew Schofield
# Distributed under the terms of the GNU General Public License (GPL).

"""Stimulus object for drawing arbitrary bitmap carriers with an arbitrary
second-order envelope carrier and envelope can vary independently for
orientation, frequency and phase. Also does beat stimuli.

These are optional components that can be obtained by installing the
`psychopy-visionscience` extension into the current environment.

"""

from psychopy.tools.pkgtools import PluginStub

# Requires shaders if you don't have them it will just throw and error.
# Ensure setting pyglet.options['debug_gl'] to False is done prior to any
# other calls to pyglet or pyglet submodules, otherwise it may not get picked
# up by the pyglet GL engine and have no effect.
# Shaders will work but require OpenGL2.0 drivers AND PyOpenGL3.0+

class NoiseStim(
    PluginStub,
    plugin="psychopy-visionscience",
    doclink="https://psychopy.github.io/psychopy-visionscience/coder/NoiseStim/"
):
    pass



[docs]class NoiseStim: """ `psychopy.visual.NoiseStim` is now located within the `psychopy-visionscience` plugin. You can find the documentation for it `here <https://psychopy.github.io/psychopy-visionscience/coder/NoiseStim>`_ """
if __name__ == "__main__": pass

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