Source code for psychopy.visual.dot

#!/usr/bin/env python
# -*- coding: utf-8 -*-

"""This stimulus class defines a field of dots with an update rule that
determines how they change on every call to the .draw() method.
"""

# Part of the PsychoPy library
# Copyright (C) 2002-2018 Jonathan Peirce (C) 2019-2024 Open Science Tools Ltd.
# Distributed under the terms of the GNU General Public License (GPL).

# Bugfix by Andrew Schofield.
# Replaces out of bounds but still live dots at opposite edge of aperture 
# instead of randomly within the field. This stops the concentration of dots at 
# one side of field when lifetime is long.
# Update the dot direction immediately for 'walk' as otherwise when the 
# coherence varies some signal dots will inherit the random directions of 
# previous walking dots.
# Provide a visible wrapper function to refresh all the dot locations so that 
# the whole field can be more easily refreshed between trials.

# Ensure setting pyglet.options['debug_gl'] to False is done prior to any
# other calls to pyglet or pyglet submodules, otherwise it may not get picked
# up by the pyglet GL engine and have no effect.
# Shaders will work but require OpenGL2.0 drivers AND PyOpenGL3.0+
import pyglet
pyglet.options['debug_gl'] = False
import ctypes
GL = pyglet.gl

import psychopy  # so we can get the __path__
from psychopy import logging

# tools must only be imported *after* event or MovieStim breaks on win32
# (JWP has no idea why!)
from psychopy.tools.attributetools import attributeSetter, setAttribute
from psychopy.tools.arraytools import val2array
from psychopy.visual.basevisual import (BaseVisualStim, ColorMixin,
                                        ContainerMixin, WindowMixin)
from psychopy.layout import Size

import numpy as np

# some constants
_piOver2 = np.pi / 2.
_piOver180 = np.pi / 180.
_2pi = 2 * np.pi


[docs]class DotStim(BaseVisualStim, ColorMixin, ContainerMixin): """This stimulus class defines a field of dots with an update rule that determines how they change on every call to the .draw() method. This is a lazy-imported class, therefore import using full path `from psychopy.visual.dot import DotStim` when inheriting from it. This single class can be used to generate a wide variety of dot motion types. For a review of possible types and their pros and cons see Scase, Braddick & Raymond (1996). All six possible motions they describe can be generated with appropriate choices of the `signalDots` (which determines whether signal dots are the 'same' or 'different' on each frame), `noiseDots` (which determines the locations of the noise dots on each frame) and the `dotLife` (which determines for how many frames the dot will continue before being regenerated). The default settings (as of v1.70.00) is for the noise dots to have identical velocity but random direction and signal dots remain the 'same' (once a signal dot, always a signal dot). For further detail about the different configurations see :ref:`dots` in the Builder Components section of the documentation. If further customisation is required, then the DotStim should be subclassed and its _update_dotsXY and _newDotsXY methods overridden. The maximum number of dots that can be drawn is limited by system performance. Attributes ---------- fieldShape : str *'sqr'* or 'circle'. Defines the envelope used to present the dots. If changed while drawing, dots outside new envelope will be respawned. dotSize : float Dot size specified in pixels (overridden if `element` is specified). :ref:`operations <attrib-operations>` are supported. dotLife : int Number of frames each dot lives for (-1=infinite). Dot lives are initiated randomly from a uniform distribution from 0 to dotLife. If changed while drawing, the lives of all dots will be randomly initiated again. signalDots : str If 'same' then the signal and noise dots are constant. If 'different' then the choice of which is signal and which is noise gets randomised on each frame. This corresponds to Scase et al's (1996) categories of RDK. noiseDots : str Determines the behaviour of the noise dots, taken directly from Scase et al's (1996) categories. For 'position', noise dots take a random position every frame. For 'direction' noise dots follow a random, but constant direction. For 'walk' noise dots vary their direction every frame, but keep a constant speed. element : object This can be any object that has a ``.draw()`` method and a ``.setPos([x,y])`` method (e.g. a GratingStim, TextStim...)!! DotStim assumes that the element uses pixels as units. ``None`` defaults to dots. fieldPos : array_like Specifying the location of the centre of the stimulus using a :ref:`x,y-pair <attrib-xy>`. See e.g. :class:`.ShapeStim` for more documentation/examples on how to set position. :ref:`operations <attrib-operations>` are supported. fieldSize : array_like Specifying the size of the field of dots using a :ref:`x,y-pair <attrib-xy>`. See e.g. :class:`.ShapeStim` for more documentation/examples on how to set position. :ref:`operations <attrib-operations>` are supported. coherence : float Change the coherence (%) of the DotStim. This will be rounded according to the number of dots in the stimulus. dir : float Direction of the coherent dots in degrees. :ref:`operations <attrib-operations>` are supported. speed : float Speed of the dots (in *units*/frame). :ref:`operations <attrib-operations>` are supported. """ def __init__(self, win, units='', nDots=1, coherence=0.5, fieldPos=(0.0, 0.0), fieldSize=(1.0, 1.0), fieldShape='sqr', fieldAnchor="center", dotSize=2.0, dotLife=3, dir=0.0, speed=0.5, rgb=None, color=(1.0, 1.0, 1.0), colorSpace='rgb', opacity=None, contrast=1.0, depth=0, element=None, signalDots='same', noiseDots='direction', name=None, autoLog=None): """ Parameters ---------- win : window.Window Window this stimulus is associated with. units : str Units to use. nDots : int Number of dots to present in the field. coherence : float Proportion of dots which are coherent. This value can be set using the `coherence` property after initialization. fieldPos : array_like (x,y) or [x,y] position of the field. This value can be set using the `fieldPos` property after initialization. fieldSize : array_like, int or float (x,y) or [x,y] or single value (applied to both dimensions). Sizes can be negative and can extend beyond the window. This value can be set using the `fieldSize` property after initialization. fieldShape : str Defines the envelope used to present the dots. If changed while drawing by setting the `fieldShape` property, dots outside new envelope will be respawned., valid values are 'square', 'sqr' or 'circle'. dotSize : array_like or float Size of the dots. If given an array, the sizes of individual dots will be set. The array must have length `nDots`. If a single value is given, all dots will be set to the same size. dotLife : int Lifetime of a dot in frames. Dot lives are initiated randomly from a uniform distribution from 0 to dotLife. If changed while drawing, the lives of all dots will be randomly initiated again. A value of -1 results in dots having an infinite lifetime. This value can be set using the `dotLife` property after initialization. dir : float Direction of the coherent dots in degrees. At 0 degrees, coherent dots will move from left to right. Increasing the angle will rotate the direction counter-clockwise. This value can be set using the `dir` property after initialization. speed : float Speed of the dots (in *units* per frame). This value can be set using the `speed` property after initialization. rgb : array_like, optional Color of the dots in form (r, g, b) or [r, g, b]. **Deprecated**, use `color` instead. color : array_like or str Color of the dots in form (r, g, b) or [r, g, b]. colorSpace : str Colorspace to use. opacity : float Opacity of the dots from 0.0 to 1.0. contrast : float Contrast of the dots 0.0 to 1.0. This value is simply multiplied by the `color` value. depth : float **Deprecated**, depth is now controlled simply by drawing order. element : object This can be any object that has a ``.draw()`` method and a ``.setPos([x,y])`` method (e.g. a GratingStim, TextStim...)!! DotStim assumes that the element uses pixels as units. ``None`` defaults to dots. signalDots : str If 'same' then the signal and noise dots are constant. If different then the choice of which is signal and which is noise gets randomised on each frame. This corresponds to Scase et al's (1996) categories of RDK. This value can be set using the `signalDots` property after initialization. noiseDots : str Determines the behaviour of the noise dots, taken directly from Scase et al's (1996) categories. For 'position', noise dots take a random position every frame. For 'direction' noise dots follow a random, but constant direction. For 'walk' noise dots vary their direction every frame, but keep a constant speed. This value can be set using the `noiseDots` property after initialization. name : str, optional Optional name to use for logging. autoLog : bool Enable automatic logging. """ # what local vars are defined (these are the init params) for use by # __repr__ self._initParams = __builtins__['dir']() self._initParams.remove('self') super(DotStim, self).__init__(win, units=units, name=name, autoLog=False) # set at end of init self.nDots = nDots # pos and size are ambiguous for dots so DotStim explicitly has # fieldPos = pos, fieldSize=size and then dotSize as additional param self.fieldPos = fieldPos # self.pos is also set here self.fieldSize = val2array(fieldSize, False) # self.size is also set if type(dotSize) in (tuple, list): self.dotSize = np.array(dotSize) else: self.dotSize = dotSize if self.win.useRetina: self.dotSize *= 2 # double dot size to make up for 1/2-size pixels self.fieldShape = fieldShape self.__dict__['dir'] = dir self.speed = speed self.element = element self.dotLife = dotLife self.signalDots = signalDots if rgb != None: logging.warning("Use of rgb arguments to stimuli are deprecated." " Please use color and colorSpace args instead") self.colorSpace = 'rgba' self.color = rgb else: self.colorSpace = colorSpace self.color = color self.opacity = opacity self.contrast = float(contrast) self.depth = depth # initialise the dots themselves - give them all random dir and then # fix the first n in the array to have the direction specified self.coherence = coherence # using the attributeSetter self.noiseDots = noiseDots # initialise a random array of X,Y self.vertices = self._verticesBase = self._dotsXY = self._newDotsXY(self.nDots) # all dots have the same speed self._dotsSpeed = np.ones(self.nDots, dtype=float) * self.speed # abs() means we can ignore the -1 case (no life) self._dotsLife = np.abs(dotLife) * np.random.rand(self.nDots) # pre-allocate array for flagging dead dots self._deadDots = np.zeros(self.nDots, dtype=bool) # set directions (only used when self.noiseDots='direction') self._dotsDir = np.random.rand(self.nDots) * _2pi self._dotsDir[self._signalDots] = self.dir * _piOver180 self._update_dotsXY() self.anchor = fieldAnchor # set autoLog now that params have been initialised wantLog = autoLog is None and self.win.autoLog self.__dict__['autoLog'] = autoLog or wantLog if self.autoLog: logging.exp("Created %s = %s" % (self.name, str(self))) def set(self, attrib, val, op='', log=None): """DEPRECATED: DotStim.set() is obsolete and may not be supported in future versions of PsychoPy. Use the specific method for each parameter instead (e.g. setFieldPos(), setCoherence()...). """ self._set(attrib, val, op, log=log) @attributeSetter def fieldShape(self, fieldShape): """*'sqr'* or 'circle'. Defines the envelope used to present the dots. If changed while drawing, dots outside new envelope will be respawned. """ self.__dict__['fieldShape'] = fieldShape @property def anchor(self): return WindowMixin.anchor.fget(self) @anchor.setter def anchor(self, value): WindowMixin.anchor.fset(self, value) def setAnchor(self, value, log=None): setAttribute(self, 'anchor', value, log) @property def dotSize(self): """Float specified in pixels (overridden if `element` is specified). :ref:`operations <attrib-operations>` are supported.""" if hasattr(self, "_dotSize"): return getattr(self._dotSize, 'pix')[0] @dotSize.setter def dotSize(self, value): self._dotSize = Size(value, units='pix', win=self.win) @attributeSetter def dotLife(self, dotLife): """Int. Number of frames each dot lives for (-1=infinite). Dot lives are initiated randomly from a uniform distribution from 0 to dotLife. If changed while drawing, the lives of all dots will be randomly initiated again. :ref:`operations <attrib-operations>` are supported. """ self.__dict__['dotLife'] = dotLife self._dotsLife = abs(self.dotLife) * np.random.rand(self.nDots) @attributeSetter def signalDots(self, signalDots): """str - 'same' or *'different'* If 'same' then the signal and noise dots are constant. If different then the choice of which is signal and which is noise gets randomised on each frame. This corresponds to Scase et al's (1996) categories of RDK. """ self.__dict__['signalDots'] = signalDots @attributeSetter def noiseDots(self, noiseDots): """str - *'direction'*, 'position' or 'walk' Determines the behaviour of the noise dots, taken directly from Scase et al's (1996) categories. For 'position', noise dots take a random position every frame. For 'direction' noise dots follow a random, but constant direction. For 'walk' noise dots vary their direction every frame, but keep a constant speed. """ self.__dict__['noiseDots'] = noiseDots self.coherence = self.coherence # update using attributeSetter @attributeSetter def element(self, element): """*None* or a visual stimulus object This can be any object that has a ``.draw()`` method and a ``.setPos([x,y])`` method (e.g. a GratingStim, TextStim...)!! DotStim assumes that the element uses pixels as units. ``None`` defaults to dots. See `ElementArrayStim` for a faster implementation of this idea. """ self.__dict__['element'] = element @attributeSetter def fieldPos(self, pos): """Specifying the location of the centre of the stimulus using a :ref:`x,y-pair <attrib-xy>`. See e.g. :class:`.ShapeStim` for more documentation / examples on how to set position. :ref:`operations <attrib-operations>` are supported. """ # Isn't there a way to use BaseVisualStim.pos.__doc__ as docstring # here? self.pos = pos # using BaseVisualStim. we'll store this as both self.__dict__['fieldPos'] = self.pos def setFieldPos(self, val, op='', log=None): """Usually you can use 'stim.attribute = value' syntax instead, but use this method if you need to suppress the log message. """ setAttribute(self, 'fieldPos', val, log, op) # calls attributeSetter def setPos(self, newPos=None, operation='', units=None, log=None): """Obsolete - users should use setFieldPos instead of setPos """ logging.error("User called DotStim.setPos(pos). " "Use DotStim.SetFieldPos(pos) instead.") def setFieldSize(self, val, op='', log=None): """Usually you can use 'stim.attribute = value' syntax instead, but use this method if you need to suppress the log message. """ setAttribute(self, 'fieldSize', val, log, op) # calls attributeSetter @attributeSetter def fieldSize(self, size): """Specifying the size of the field of dots using a :ref:`x,y-pair <attrib-xy>`. See e.g. :class:`.ShapeStim` for more documentation/examples on how to set position. :ref:`operations <attrib-operations>` are supported. """ # Isn't there a way to use BaseVisualStim.pos.__doc__ as docstring # here? self.size = size # using BaseVisualStim. we'll store this as both self.__dict__['fieldSize'] = self.size @attributeSetter def coherence(self, coherence): """Scalar between 0 and 1. Change the coherence (%) of the DotStim. This will be rounded according to the number of dots in the stimulus. :ref:`operations <attrib-operations>` are supported. """ if not 0 <= coherence <= 1: raise ValueError('DotStim.coherence must be between 0 and 1') _cohDots = coherence * self.nDots self.__dict__['coherence'] = round(_cohDots) /self.nDots self._signalDots = np.zeros(self.nDots, dtype=bool) self._signalDots[0:int(self.coherence * self.nDots)] = True # for 'direction' method we need to update the direction of the number # of signal dots immediately, but for other methods it will be done # during updateXY # NB - AJS Actually you need to do this for 'walk' also # otherwise would be signal dots adopt random directions when the become # sinal dots in later trails if self.noiseDots in ('direction', 'position', 'walk'): self._dotsDir = np.random.rand(self.nDots) * _2pi self._dotsDir[self._signalDots] = self.dir * _piOver180 def setFieldCoherence(self, val, op='', log=None): """Usually you can use 'stim.attribute = value' syntax instead, but use this method if you need to suppress the log message. """ setAttribute(self, 'coherence', val, log, op) # calls attributeSetter @attributeSetter def dir(self, dir): """float (degrees). direction of the coherent dots. :ref:`operations <attrib-operations>` are supported. """ # check which dots are signal before setting new dir signalDots = self._dotsDir == (self.dir * _piOver180) self.__dict__['dir'] = dir # dots currently moving in the signal direction also need to update # their direction self._dotsDir[signalDots] = self.dir * _piOver180 def setDir(self, val, op='', log=None): """Usually you can use 'stim.attribute = value' syntax instead, but use this method if you need to suppress the log message. """ setAttribute(self, 'dir', val, log, op) @attributeSetter def speed(self, speed): """float. speed of the dots (in *units*/frame). :ref:`operations <attrib-operations>` are supported. """ self.__dict__['speed'] = speed def setSpeed(self, val, op='', log=None): """Usually you can use 'stim.attribute = value' syntax instead, but use this method if you need to suppress the log message. """ setAttribute(self, 'speed', val, log, op) def draw(self, win=None): """Draw the stimulus in its relevant window. You must call this method after every MyWin.flip() if you want the stimulus to appear on that frame and then update the screen again. Parameters ---------- win : window.Window, optional Window to draw dots to. If `None`, dots will be drawn to the parent window. """ if win is None: win = self.win self._selectWindow(win) self._update_dotsXY() GL.glPushMatrix() # push before drawing, pop after # draw the dots if self.element is None: win.setScale('pix') GL.glPointSize(self.dotSize) # load Null textures into multitexteureARB - they modulate with # glColor GL.glActiveTexture(GL.GL_TEXTURE0) GL.glEnable(GL.GL_TEXTURE_2D) GL.glBindTexture(GL.GL_TEXTURE_2D, 0) GL.glActiveTexture(GL.GL_TEXTURE1) GL.glEnable(GL.GL_TEXTURE_2D) GL.glBindTexture(GL.GL_TEXTURE_2D, 0) CPCD = ctypes.POINTER(ctypes.c_double) GL.glVertexPointer(2, GL.GL_DOUBLE, 0, self.verticesPix.ctypes.data_as(CPCD)) GL.glColor4f(*self._foreColor.render('rgba1')) GL.glEnableClientState(GL.GL_VERTEX_ARRAY) GL.glDrawArrays(GL.GL_POINTS, 0, self.nDots) GL.glDisableClientState(GL.GL_VERTEX_ARRAY) else: # we don't want to do the screen scaling twice so for each dot # subtract the screen centre initialDepth = self.element.depth for pointN in range(0, self.nDots): _p = self.verticesPix[pointN, :] + self.fieldPos self.element.setPos(_p) self.element.draw() # reset depth before going to next frame self.element.setDepth(initialDepth) GL.glPopMatrix() def _newDotsXY(self, nDots): """Returns a uniform spread of dots, according to the `fieldShape` and `fieldSize`. Parameters ---------- nDots : int Number of dots to sample. Returns ------- ndarray Nx2 array of X and Y positions of dots. Examples -------- Create a new array of dot positions:: dots = self._newDots(nDots) """ if self.fieldShape == 'circle': length = np.sqrt(np.random.uniform(0, 1, (nDots,))) angle = np.random.uniform(0., _2pi, (nDots,)) newDots = np.zeros((nDots, 2)) newDots[:, 0] = length * np.cos(angle) newDots[:, 1] = length * np.sin(angle) newDots *= self.fieldSize * .5 else: newDots = np.random.uniform(-0.5, 0.5, size = (nDots, 2)) * self.fieldSize return newDots def refreshDots(self): """Callable user function to choose a new set of dots.""" self.vertices = self._verticesBase = self._dotsXY = self._newDotsXY(self.nDots) # Don't allocate another array if the new number of dots is equal to # the last. if self.nDots != len(self._deadDots): self._deadDots = np.zeros(self.nDots, dtype=bool) def _update_dotsXY(self): """The user shouldn't call this - its gets done within draw(). """ # Find dead dots, update positions, get new positions for # dead and out-of-bounds # renew dead dots if self.dotLife > 0: # if less than zero ignore it # decrement. Then dots to be reborn will be negative self._dotsLife -= 1 self._deadDots[:] = (self._dotsLife <= 0) self._dotsLife[self._deadDots] = self.dotLife else: self._deadDots[:] = False # update XY based on speed and dir # NB self._dotsDir is in radians, but self.dir is in degs # update which are the noise/signal dots if self.signalDots == 'different': # **up to version 1.70.00 this was the other way around, # not in keeping with Scase et al** # noise and signal dots change identity constantly np.random.shuffle(self._dotsDir) # and then update _signalDots from that self._signalDots = (self._dotsDir == (self.dir * _piOver180)) # update the locations of signal and noise; 0 radians=East! reshape = np.reshape if self.noiseDots == 'walk': # noise dots are ~self._signalDots sig = np.random.rand(np.sum(~self._signalDots)) self._dotsDir[~self._signalDots] = sig * _2pi # then update all positions from dir*speed cosDots = reshape(np.cos(self._dotsDir), (self.nDots,)) sinDots = reshape(np.sin(self._dotsDir), (self.nDots,)) self._verticesBase[:, 0] += self.speed * cosDots self._verticesBase[:, 1] += self.speed * sinDots elif self.noiseDots == 'direction': # simply use the stored directions to update position cosDots = reshape(np.cos(self._dotsDir), (self.nDots,)) sinDots = reshape(np.sin(self._dotsDir), (self.nDots,)) self._verticesBase[:, 0] += self.speed * cosDots self._verticesBase[:, 1] += self.speed * sinDots elif self.noiseDots == 'position': # update signal dots sd = self._signalDots sdSum = self._signalDots.sum() cosDots = reshape(np.cos(self._dotsDir[sd]), (sdSum,)) sinDots = reshape(np.sin(self._dotsDir[sd]), (sdSum,)) self._verticesBase[sd, 0] += self.speed * cosDots self._verticesBase[sd, 1] += self.speed * sinDots # update noise dots self._deadDots[:] = self._deadDots + (~self._signalDots) # handle boundaries of the field if self.fieldShape in (None, 'square', 'sqr'): out0 = (np.abs(self._verticesBase[:, 0]) > .5 * self.fieldSize[0]) out1 = (np.abs(self._verticesBase[:, 1]) > .5 * self.fieldSize[1]) outofbounds = out0 + out1 else: # transform to a normalised circle (radius = 1 all around) # then to polar coords to check # the normalised XY position (where radius should be < 1) normXY = self._verticesBase / .5 / self.fieldSize # add out-of-bounds to those that need replacing outofbounds = np.hypot(normXY[:, 0], normXY[:, 1]) > 1. # update any dead dots nDead = self._deadDots.sum() if nDead: self._verticesBase[self._deadDots, :] = self._newDotsXY(nDead) # Reposition any dots that have gone out of bounds. Net effect is to # place dot one step inside the boundary on the other side of the # aperture. nOutOfBounds = outofbounds.sum() if nOutOfBounds: self._verticesBase[outofbounds, :] = self._newDotsXY(nOutOfBounds) self.vertices = self._verticesBase / self.fieldSize # update the pixel XY coordinates in pixels (using _BaseVisual class) self._updateVertices()

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